Showing posts with label graphic novel. Show all posts
Showing posts with label graphic novel. Show all posts

Saturday, February 25, 2017

Corto Maltese: Under the Sign of Capricorn by Hugo Pratt

Corto Maltese
Corto Maltese: Under the Sign of Capricorn 
Hugo Pratt
3/5 stars

Corto Maltese is an independent Italian sea captain during the earlier years of the 20th century.  This volume takes place during 1916-17.  Corto is a rogue who says he's out only for himself, but still somehow manages to help out the underdog.  He is an extremely appealing character, and his adventures are fun to read, though not particularly in depth.

There is little character development, unfortunately, even though some of the stories were continuations of the previous ones.  Also, while Pratt is excellent at drawing action and personalities, I felt that the emotions weren't always as clear as I have seen in other graphic novels (The Explorer's Guild springs to mind).  The conversations also seemed stilted at times--perhaps as a result of the translation?

Under the Sign of Capricorn is an enjoyable, short read, but not exceptional. Nevertheless, I am certainly intrigued enough to want to learn more about Corto, and plan to read the next volume.


   

Wednesday, February 1, 2017

Wires and Nerve: Volume 1 by Melissa Meyer and Douglas Holgate

Wires and Nerve: Volume 1
Marissa Meyer  (Author)
Douglas Holgate (Illustrator)
4/5 stars

Wires and Nerve is part of the Lunar Chronicles, and follows Iko as she returns to Earth to act as Cinder's secret agent and capture the remaining rogue Lunar wolf-soldiers.  The story fits nicely into the series, and is a believable addition, as one doesn't expect that the transition from war to peace would be smooth.  Iko's starring role is welcome, as is the appearance of all the Rampion crew.

The art is good, and the shades of blue give it a serious feel.  Holgate pictures some of the characters different than I, but it is still fun to see all nine heroes given a concrete form.

Overall, this is an entertaining read with the same feel as the existing novels.  I highly recommend it to Lunar Chronicle fans and look forward to the second volume.


Monday, May 30, 2011

Folklore, American Vampire, and the Once Upon a Time Challenge

I read American Vampire (Volume One) back at the end of March (review) and it has stayed on my mind.  A lot.

In the various musing on it that I have done, I realized that it is perfect for the "Folklore" category of Once Upon a Time Challenge and I'm shocked that I didn't see it at first.  That's the thing about a book like this, though.  It is so layered it takes months to peel away at it; and the more I peel, the more I find.

Folklore takes the customs of a group of people and tells it in story form, usually (to my layman's mind) using a lot of exaggeration and showing that particular people to be something special.  Think of the Jack tales, if you will.

Snyder and King (especially in King's half of the novel) have taken the vampire legend and made it something completely American, indigenous only to this breed of people.  In short, they've created a new folklore.

If you like vampire stories, or the Wild West, or revengeful women, or. .. heck, just as long as you like to read but don't mind a little gore (okay, even if you DON'T like to read; this might be a good starting point), give this one a try.  Let it marinate for a while afterwards and see where it takes you.

Darn fine book.


Wednesday, February 2, 2011

The League of Extraordinary Gentlemen, Vol. 1

The League of Extraordinary Gentlemen, Vol. 1The League of Extraordinary Gentlemen, Vol. 1
Alan More, author
Kevin O'Neill, illustrator
Paperback: 176 pages
Publisher: America's Best Comics; 1st edition (October 1, 2002)
Read 30 January 2011
3/5 stars

I was predisposed to love The League of Extraordinary Gentlemen, Vol. 1, as alternate history is a favorite genre, and famous character mash-ups a particular favorite as well. Volume One introduces a "menagerie" (as they are often referred to) of otherwise famous literary characters brought together to help Queen and Country with dangerous tasks in a somewhat steampunky Britain of an alternative history. Two characters, Mina Murray and Allan Quatermain, are favorites of mine from their original novels and I loved the idea of them having more adventures.


This graphic novel has many literary references, both in the text and illustrations, which is a delight for a book nerd. The pseudo-Victorian style and parody of Victorian serials used throughout the novel was highly amusing for a fan of that era and added an extra level of enjoyment.

Character development and setting introduction took the first few chapters ("issues") and was pretty well done. The personalities of the five members of the League were nicely established and tantalizing hints given about the world from both the illustrations and the text. I became quite fond of the characters, even the amoral Griffin, and was eagerly awaiting plot development.


When the plot did develop, however, it was unsatisfying. Perhaps because so much time had been spent developing characters and world, very little time was able to be given to generate a decent plot. It was a messy, mishmash of explosions and overaction (not to mention overacting) and made very little sense. If it was meant to be a parody of Victorian fiction, it didn't read like any of the multitude of Victorian novels I have read.

The art was nothing spectacular. While there were some scenes drawn with "hidden" references, these occasional treats did nothing to add to the story. The illustration of the panels is a very straightforward, comic book style, with no artistic angles or composition. The lines are harsh, the backgrounds busy, the colors generally unappealing. There were even times when panels were so busy with so many irrelevant details, that it was hard to find the action. I certainly did not feel that I was reading a graphic novel where the art is vital to the storyline; I felt as though I were reading a comic book.

Despite my interest in the characters, the lack of a real plot line and the average art made this very promising premise a mediocre read. I truly am interested in the characters, though, and may still give the second volume a try to see if Moore and O'Neill were simply getting established with this volume.

~~Read for the Graphic Novels Challenge.~~

Saturday, January 29, 2011

Britten and Brülightly

Britten and Brülightly
Hannah Berry, author and illustrator
Paperback: 112 pages
Publisher: Metropolitan Books (March 17, 2009)
5/5 stars

Britten and Brülightly is a well written, fantastically illustrated noir mystery. Britten is a private detective who, for years, has specialized so in the tawdry love triangle cases that he has been publicly nicknamed "the Heartbreaker". Despite the encouraging words of his much more upbeat partner, Brülightly, Britten has become tired of both his job and his life. "I don't get out of bed for less than a murder," he said, and it potential murder that persuaded him to crawl out of bed into the public again.


Britten has been contacted by Charlotte Maughan after the apparent suicide of her fiance. To her, the pieces don't fit; she feels it must be a murder made to look like a suicide and hires him to investigate.

Britten and Brülightly is film noir in a graphic novel; it is by far the best written noir I have encountered. It contains the classic elements of great noir : a fractured and down main character; a beautiful lady needing assistance; a complex mystery; realistic (leaning toward the unhappy) ending and leaves the reader or viewer sitting silent in amazement.


Berry's amazing art fits and adds to the story and to the noir feel perfectly. The predominant rain and gray days, the angles and corners, and the nearly monochrome color scheme enhance the feel of the story tremendously. The composition and "film angle", if you will, of the panels is that of a well done movie. They are not the common waist up, front on panels that are so predominant in the average graphic novel. From above, from below, half faces, close-ups: all are used to make an enormous contribution to both plot and ambiance. Berry's particular attention to hands is fantastic.

I had one small complaint: the story is hand written in a font that was, only at times, hard to interpret certain words. Oddly enough, though I had to squint and struggle, I found that in the end this rather added to the story, to the feel of uncertainty, mystery and confusion that were so prevalent in the story.

Britten and Brülightly simply awed me. It's a dark tale, and not a particularly happy one, but totally engrossing and simply stunning--text and image--from the first line ("As it did every morning with spiteful inevitability, the sun rose.") to that last breathtaking scene.

~~Read for the Graphic Novel Challenge.~~



Thursday, January 27, 2011

Calamity Jack

Calamity Jack 
Dean and Shannon Hale, authors
Nathan Hale, illustrator
Reading level: Young Adult
Hardcover: 144 pages
Publisher: Bloomsbury USA Children's Books; First Edition edition (January 5, 2010)
3/5 stars

Calamity Jack  picks up the adventures of Rapunzel and Jack where Rapunzel's Revenge left off, but this time the story is told from Jack's point of view.

Jack had bungled his last job in his hometown, Shyport, with disastrous results for his mother. He returns with Rapunzel with the intention of setting things right, but finds Shyport under the control of an evil giant and much more at stake than he realized.

Calamity Jack takes place in a town and has none of the Wild West charm of Rapunzel's Revenge. While it's an amusing story, especially if reading it as a sequel to Rapunzel's Revenge, it's sadly lacking anything particularly special.

I found it disconcerting that while Rapunzel's Revenge had only a Wild West tall tale type of fantasy, all the sudden in Calamity Jack  there are pixies and giants and talking animals. . . If the two books didn't contain the same principle characters, it would be hard to see how they belonged together.

The art, as with Rapunzel's Revenge, is serviceable but there are no "Wow!" moments revealed through it. The art illustrates the story, rather than advancing and enhancing the storyline.


On the whole, if I hadn't enjoyed Rapunzel's Revenge and been interested in those characters, I probably wouldn't have found Calamity Jack to be worth three stars. As a furtherance of characters looked on with fondness, I enjoyed it; as a graphic novel, it was merely okay.

~~Read for the Graphic Novels Challenge.~~

Note: This is my opinion; on Amazon, it received 5 star reviews 67% of the time.



Wednesday, January 26, 2011

Rapunzel's Revenge

Rapunzel's Revenge
Dean and Shannon Hale, authors
Nathan Hale, illustrator
Reading level: Ages 9-12
Paperback: 144 pages
Publisher: Bloomsbury USA Children's Books; First Edition edition (August 5, 2008)
4/5 stars

Rapunzel's Revenge is a very enjoyable retelling of the Rapunzel fairy tale which moves the setting to the Old Wild West. Rapunzel has been raised to believe that Mother Gothel is her natural mother, but an act of rebellion on her twelfth birthday leads to the truth and Mother Gothel's retribution.


Rapunzel is imprisoned in a bewitched tree tower for four years, during which time her hair grows extremely long, she exercises and finds new uses for her hair out of boredom, and she continues to displease Mother Gothel on her yearly visit. She finally escapes, meets up with Jack, and the adventure really begins as they plot Mother Gothel's downfall.

This was a delightful story, both whimsical and warm, and the Wild West setting gave it a completely unique flavor. A strong female character, a good friendship and humor all the way through round it off to a very nicely done tale.

The art is pleasing, while not exceptional. It rarely does anything to advance the storyline, but does illustrate it nicely and fully brings out the "tall tale" feel to the story.

I'm surprised at the recommended age range, 9-12, and feel that a somewhat older age would appreciate it and understand it better.

Overall, this is an unusual and delightful retelling of a classic story that should please young adult readers, graphic novel fans and lovers of fairy tale retellings.

~~Read for the Graphic Novels Challenge.~~


Saturday, January 22, 2011

Fables Vol. 2: Animal Farm

Fables Vol. 2: Animal Farm
Bill Willingham, author
Mark Buckingham, illustrator
Paperback: 128 pages
Publisher: Vertigo (August 1, 2003)
3/5 stars

Animal Farm picks up right where left off. Snow goes to upstate New York to visit The Farm (where the Fables that can't blend in with humans live) and takes Red with her to work off community service hours.

They arrive at The Farm earlier than is normal for Snow's biannual visit, and find the Farm Fables in the midst of revolutionary unrest. Rose joins with the revolutionists and Snow is left scrambling to find allies.

This story line wasn't nearly as interesting to me as the first Fables volume, despite there being more serious elements. I think this is due, in part, to much of the action being told after the fact. All the real action was over in the first four issues (chapters) and the fifth felt contrived and filled out to make a full issue. Again, there were some memorable lines, and the characters are memorable as well.



Again, I was disappointed in the art. There was nothing original or unusual, or even particularly memorable, to the illustrations. It merely illustrates the story and doesn't seem to give any extra dimension to the story at all. The art is certainly not used as a vehicle to further the story, as it is in other, finer graphic novels.

Despite my interest in the characters, despite the huge following this series has, despite reading that it gets better as it goes on, I'm not sure I'm willing to read a third volume.

~~Read for the Graphic Novels Challenge~~

Note: This is just my opinion;  on Amazon, 61%  of the reviews were 5 stars.


Friday, January 21, 2011

Fables Vol. 1: Legends in Exile

Fables Vol. 1: Legends in Exile
Bill Willingham, author
Lan Medina, illustrator
Paperback: 128 pages
Publisher: Vertigo (December 1, 2002)
3/5 stars

The Fables graphic novel series begins with this volume, Legends in Exile. It manages to incorporate both background story as to who the Fables are and a mystery.


The "Fables" are just that: the characters from legends, fables and fairy tales. Their Homelands were invaded and those that had the means to do so escaped into New York City and upstate New York. These refugees form a small Fable Town community, with King Cole presiding and Snow White as second in command.

Jack (of the Tales) discovers his girlfriend Rose Red's trashed and bloody apartment and comes to the one law enforcer of Fable Town, Bigby Wolf (as in The Big Bad). Bigby, with unwanted help from Snow (it's her sister that's missing, after all) questions suspects and unravels the mystery. He delivers the answer in a tongue in cheek, classic mystery "parlor room" setting.

The mystery is interesting and has a good ending. There are some truly witty lines in the dialogue. The characters are generally quite engaging. Bigby is charming in a rough, uncertain way; Snow is arrogant and vulnerable; Bluebeard is appealing and frightening. The twist on their lives and characters is just plain fun fantasy. It's not awe-inspiring, but it is fun.


A short story becomes a graphic novel through the addition of good artwork. The art for this is average. Facial expressions are well done and costumes and fantasy elements are clever. Unfortunately, there were no "Wow" moments, as there are in other graphic novels. The panels don't carry the story forward or add to the story, they are simply illustrations. The one excellent panel was showing Bigby's shadow as a wolf. Other than that. . . well, it felt like any ol' comic book.

That said, and despite my average 3 star rating, I became interested enough in Fable Town to want to read more. I just hope that the illustrations become more of a vehicle to tell the story as the series continues.

~~Read for the Graphic Novels Challenge~~


Note: This is just my opinion; on Amazon 55% of the reviews were 5 stars.

Wednesday, January 19, 2011

300

300
Frank Miller and Lynn Varley
Hardcover: 88 pages
Publisher: Dark Horse; 1098 edition (December 15, 1999)
5/5 stars


Wow! This graphic novel is a simply stunningly rendered telling of the Battle of Thermopylae. Is it "historical"? Not entirely, no, but then it never makes that claim. The Battle of Thermopylae has become as much legend as history and that is the treatment given in 300: legendary.


300 follows the Spartan King Leonidas as he takes his 300 warriors to stop the Persians. Leonidas is shown as a true Spartan hero and his wit and arrogance toward Xerxes along with his unflinching bravery make the reader (this one anyway) want to take up shield and spear and stand along side of him.

The art is so fitting for the story. Heavy lines, silhouettes, and much red spattering create the atmosphere needed for each frame. The eye is drawn forward--no pulled forward--and eagerly follows. The art tells as much of the story as does the words.

For those like me that had the misfortune to see the movie version first, never fear: the crappy wife subplot is NOT in this book! Huzzah! Nor is the blatantly off-putting, totally not Spartan image of the child Leonidas crying as he was being taken away from his mother for his trials.


Breathtaking and rousing from beginning to end, 300 is a nearly hero-worshipful retelling of a legend, not a historical thesis--and there is nothing wrong with that! Read it, enjoy it and find it haunting the memory for days to come.

~~Read for the Graphic Novels Challenge~~